


Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.ĪI does not deploy outside of enemy gates.

When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy. General's bodyguard unit now marches correctly outside castles.ĪI now effectively assaults 2nd tier of a Fortress. Sallying AI army now reacts properly to being assaulted from 2 sidesĪttacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement. Siege AI now more difficult to defeat if player places missile units outside the walls.ĪI controls it units more effectively in a CitadelĪI artillery more decisive in its positioning Generals are now more effective at chasing down routing units.Įnemy AI reacts to being bombarded with Trebuchets while inside a settlement. Resolved issue with client CTD when host ends game that client is joining Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently' Generals in a Crusade do not get inquisition Units do not break formation when chasing routersĮnemy AI effectively attacks when player's units in a settlement squareĮnemy AI will no-longer send out General's bodyguard on a suicide mission while defendingīribery attempts do not always fail after an unsuccessful first attemptĭiplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generousĪztecs now appear in the correct year (for diplomacy actions) Remaining AI army now advances to use siege equipmentĪI now responds to missiles when sieging settlementsĪI responds more quickly to gates that have been opened by Spies (while sieging). DRAGON MANIA LEGENDS BREEDING TORCH DRAGON PATCH.
